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GUI Design: Spin Controls
Spin controls have great potential for improving usability and making a GUI more efficient for the user. In the 1980s Macintosh® implemented many GUI elements that most personal computer users had never seen before, including the spin control. Figure 1 is a screen shot of a portion of the Mac® OS4.2 Control Panel. The spin control is displayed to the right of the RAM Cache text box. Clicking the up or down arrows automatically increments or decrements the value in the text box as appropriate. It was a great control, but to a new user, it wasn’t necessarily apparent that the spin control was associated with the text box to the left. Figure 2 shows a screen shot of the Windows® 3.0 Desktop dialog. Notice the three spin controls in the lower right of this dialog. Rather than … Read entire article »
Filed under: Automatic Features, Controls, GUI Design, Mistakes
GUI Design: Tri-State Checkboxes
Tri-state checkboxes are used to indicate that some, but not all items in a list have been selected. As with a typical checkbox, it is displayed as checked when all items are selected and unchecked when nothing is selected, but the third state does not look the same in all interfaces. A tri-state checkbox is one of those controls that still doesn’t have a clear standard. I think there are three reasons for this: They aren’t needed very often. What has been used in the past doesn’t work very well and so designers keep trying to come up with something that works better. Rather than solving the problem, some designers simply avoid it. DIFFERING IMPLEMENTATIONS Figures 1, 2, 3, and 4 show four unique implementations of tri-state checkbox displays. Figure 1 is a screenshot from Yahoo!® Developer … Read entire article »
Filed under: Controls, GUI Design, Mistakes
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